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i think grouping sounds a little complicated
here is the current state of things
in the first column (leftmost) is the panel with launcher open and lots of windows open
there are too many windows to fit so the scroll button shows (1/2)
click the scroll button and you are taken to view (2/2) as in the third column
the second column shows the launcher closed up, so that now all my windows will fit ( SCROLL (1/1) )
column 4 is the same as 1 but you can see the change in the appearance indicating the active window
also list select button 3 has been clicked
you can also see where im putting some general info down at the bottom
Last edited by mrpeachy (2012-04-07 23:13:48)
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^ This is really cool Peachy!!
It seems that grouping windows with the same titles would be simple, but that just shows how little I know about lua and coding in general.
Peachy's Wun Lua / Peachy's v9000 / Conky PitStop / My DA Page
........
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@mrpeachy
I don't know lua well enough to separate the button code from all the other things your scripts do myself.
Do you have a simple version of your interactive script posted somewhere?
Hopefully something with only one or two buttons that don't do anything too complicated.
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@mrpeachy
I don't know lua well enough to separate the button code from all the other things your scripts do myself.
Do you have a simple version of your interactive script posted somewhere?
Hopefully something with only one or two buttons that don't do anything too complicated.
try this setup
http://dl.dropbox.com/u/19008369/intera … ton.tar.gz
extract so the test_button folder is in your home directory then use the conkyrc "conky_buttons" to launch
gives you an on/off button and an "execute" buttons
Last edited by mrpeachy (2012-04-08 15:56:28)
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Ok Peachy I finally got my randr and xinerama sorted out.
I'm messing around with the Window_List script.
Peachy's Wun Lua / Peachy's v9000 / Conky PitStop / My DA Page
........
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try this setup
http://dl.dropbox.com/u/19008369/intera … ton.tar.gzextract so the test_button folder is in your home directory then use the conkyrc "conky_buttons" to launch
gives you an on/off button and an "execute" buttons
Thanks I will look at it tommorow when I have more free time.
This is giving me ideas.
deadbeef --help
starting deadbeef devel
Usage: deadbeef [options] [--] [file(s)]
Options:
--help or -h Print help (this message) and exit
--quit Quit player
--version Print version info and exit
--play Start playback
--stop Stop playback
--pause Pause playback
--toggle-pause Toggle pause
--play-pause Start playback if stopped, toggle pause otherwise
--next Next song in playlist
--prev Previous song in playlist
--random Random song in playlist
--queue Append file(s) to existing playlist
--gui PLUGIN Tells which GUI plugin to use, default is "GTK2"
--nowplaying FMT Print formatted track name to stdout
FMT %-syntax: [a]rtist, [t]itle, al[ b]um,
[l]ength, track[n]umber, [y]ear, [c]omment,
copy[r]ight, [e]lapsed
e.g.: --nowplaying "%a - %t" should print "artist - title"
for more info, see http://sourceforge.net/apps/mediawiki/d … Formatting
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Ok Peachy I finally got my randr and xinerama sorted out.
I'm messing around with the Window_List script.
i think im getting close to having something usable
been working on consolidating the settings at the top of the script
removing uneccessary code lines and getting everything running as optimally as i know how
still have a couple of things to work out
but i should be able to post some "alpha" code soon
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Thats good cause I'm actually looking for things to do... like upgrading one of my installs to sid!!.. and reading entire threads.. from other distros that I haven't even tried..
Peachy's Wun Lua / Peachy's v9000 / Conky PitStop / My DA Page
........
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mrpeachy wrote:try this setup
http://dl.dropbox.com/u/19008369/intera … ton.tar.gzextract so the test_button folder is in your home directory then use the conkyrc "conky_buttons" to launch
gives you an on/off button and an "execute" buttons
Thanks I will look at it tommorow when I have more free time.
I tried it and mouseover works but I can not click on the buttons.
Here is the conky -D output.
conky -DD -c test_button/conky_buttons
DEBUG(0) [../../src/conky.c:5376]: reading contents from config file 'test_button/conky_buttons'
DEBUG(1) [../../src/core.c:1218]: no templates to replace
Conky: desktop window (15d) is root window
DEBUG(0) [../../src/x11.c:240]: Found ARGB Visual
Conky: window type - normal
Conky: drawing to created window (0x2400002)
Conky: drawing to double buffer
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '0'
xdotool: no process found
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '1'
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@ arclance
are you running the conkyrc that was in the archive?
go to your tmp folder and see if the file xdo was created
also in the main script, click_test.lua
put in a test line like this towards the end line 147
--click calculations #################################
local f=io.open("/tmp/xdo")
click=f:read()
f:close()
print (click)
and watch the terminal
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@ arclance
are you running the conkyrc that was in the archive?
yes
go to your tmp folder and see if the file xdo was created
yes it's there, but its empty
also in the main script, click_test.lua
put in a test line like this towards the end line 147--click calculations ################################# local f=io.open("/tmp/xdo") click=f:read() f:close() print (click)
and watch the terminal
It returns "nil"
conky -DD -c test_button/conky_buttons
DEBUG(0) [../../src/conky.c:5376]: reading contents from config file 'test_button/conky_buttons'
DEBUG(1) [../../src/core.c:1218]: no templates to replace
Conky: desktop window (15d) is root window
DEBUG(0) [../../src/x11.c:240]: Found ARGB Visual
Conky: window type - normal
Conky: drawing to created window (0x2400002)
Conky: drawing to double buffer
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '0'
xdotool: no process found
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '1'
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '2'
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '3'
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '4'
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '5'
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '6'
nil
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '7'
nil
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '8'
nil
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '9'
nil
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '10'
nil
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '11'
nil
DEBUG(1) [../../src/core.c:1218]: no templates to replace
DEBUG(1) [../../src/conky.c:2416]: evaluated '${updates}' to '12'
nil
Last edited by arclance (2012-04-09 16:41:00)
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in the conkyrc
make it like this
TEXT
${lua record}${lua main}
the launch the conky and click inside the window and check the xdo file again
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in the conkyrc
make it like this
TEXT ${lua record}${lua main}
the launch the conky and click inside the window and check the xdo file again
/tmp/xdo now contains
Usage: xdotool search [options] regexp_pattern
--class check regexp_pattern agains the window class
--maxdepth N set search depth to N. Default is infinite.
--name check regexp_pattern agains the window name
--onlyvisible matches only windows currently visible
--pid PID only show windows belonging to specific process
Not supported by all X11 applications --screen N only search a specific screen. Default is all screens
--title check regexp_pattern agains the window title
-1 also means infinite.
-h, --help show this help output
* If none of --title, --class, and --name are specified,
the defaults are to match any of them.
and the conky terminal output now has this in it
Usage: xdotool search [options] regexp_pattern
Conky: llua_do_call: function conky_main execution failed: /home/arclance/test_button/click_test.lua:155: attempt to perform arithmetic on a nil value
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ah... what version of xdotool are you using?
xdotool -v
it has to be an recent version, like this xdotool version 2.20110530.1
many repos only have an old version so you will have to install via the debs
as found on the first post of this thread
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ah... what version of xdotool are you using?
xdotool -v
it has to be an recent version, like this xdotool version 2.20110530.1
many repos only have an old version so you will have to install via the debs
as found on the first post of this thread
Yes that was the problem I must have forgotten to add unstable to my sources when I installed xdotool.
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I got the control buttons for Deadbeef working but they are being rendered under the shading image I am using.
Any ideas on how to fix that?
I have the buttons running in a second conky by themselves for testing.
Here are the files that I am using to make the buttons, I did no make any changes to the other files.
.conkyrc
##############################################
# Settings for conkyrc_DeadbeefControls by arclance
##############################################
### Position ###
alignment bottom_right
gap_x 210
gap_y 0
minimum_size 250 16
maximum_width 250
### End Position ###
### Borders ###
border_inner_margin 0
border_outer_margin 0
border_width 0
#stippled_borders 0
draw_borders no
draw_graph_borders yes
draw_outline no
draw_shades no
### End Borders ###
### Window ###
own_window yes
own_window_transparent yes
own_window_argb_visual no
#own_window_argb_value 50
#own_window_class Conky
own_window_type normal
own_window_title clicky
own_window_hints undecorated,below,sticky,skip_taskbar,skip_pager
### End Window ###
### Color ###
#default_color CC9900
default_color CC9900
default_outline_color EE7600
default_shade_color EE7600
#own_window_color 006400
#color0 EE7600
color0 EE7600
color1 EE7600
# red 8B0000
### End Color ###
### Font ###
use_xft yes
#xftfont Monospace:size=10
xftfont DejaVu Sans Mono:size=10
#xftfont Liberation Mono:size=10
#xftfont Ubuntu Mono:size=12
### End Font ###
### Conky Settings ###
double_buffer
background no
update_interval 1.0
cpu_avg_samples 2
net_avg_samples 2
no_buffers yes
out_to_console no
out_to_stderr no
extra_newline no
uppercase no
use_spacer none
show_graph_scale yes
show_graph_range no
text_buffer_size 3000
default_bar_size 432 6
imlib_cache_size 0
top_name_width 10
if_up_strictness address
### End Conky Settings ###
### Lua ###
lua_load /media/Linux_Data/bin/ConkyDeadbeef/Deadbeef_Controls/deadbeefControls.lua
lua_load /media/Linux_Data/bin/ConkyDeadbeef/Deadbeef_Controls/click_record.lua
lua_load /media/Linux_Data/bin/ConkyDeadbeef/Deadbeef_Controls/click_run_last.lua
### End Lua ###
TEXT
${image /media/Linux_Data/bin/Conky/dynamic_background.png -p -1,-1 -s 254x18}${lua record}${lua main}${lua run_last}
Buttons
--[[click tutorial lua by mrpeachy - thanks to barrybarrykelly for the xdotool method and gmonti for finding the deb files for the xdotool
in conkyrc, in addition to regular settings:
own_window_title clicky
TEXT
]]
--# deadbeefControls.lua by arclance
require 'cairo'
main_start=1-- this starts the clickfunction
buttons={}--this table ini9tially holds the values from the buttons
function conky_main()
if conky_window == nil then return end
local cs = cairo_xlib_surface_create(conky_window.display, conky_window.drawable, conky_window.visual, conky_window.width, conky_window.height)
cr = cairo_create(cs)
local updates=tonumber(conky_parse('${updates}'))
if updates>5 then
--#################################################################################################
localx,localy,localnowx,localnowy=clickfunction()--this line activates the clickfunction and sets the click coordinates
--#################################################################################################
--#################################################################################################
--button setup - this section for an execute type button
local button_name="dbStop"
local blx=10--bottom left x coordinate of click area
local bly=16--bottom left x coordinate of click area
local height=15--height of click area
local width=30--width of click area
--##############################################################
--calculate if click was inside box and set actions#############
--best to keep the button calculations seperate to the actions##
if localx>=blx and localx<=blx+width and localy<=bly and localy>=bly-height and buttons[1]~=1 then
buttons[tostring(button_name)]=1
else
buttons[tostring(button_name)]=0 end
--end of calculations ##########################################
--##############################################################
--use the output of the button to set other conditions #########
--set color based on button, but other things can be set here too such as executing a shell command
if buttons[tostring(button_name)]==1 then
color={(139/255),0,0,1}--if button is clicked on it will be drawn red
fill=0
os.execute ("deadbeef --stop")
else
color={(204/255),(153/255),0,1}--if button is not on it will be drawn white
fill=0
end
font="DejaVu Sans Mono"
fsize=12
cairo_select_font_face (cr, font, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, fsize)
cairo_set_source_rgba (cr,(238/255),(118/255),0,1)
cairo_move_to (cr,(blx + 1),(bly - 3))
cairo_show_text (cr,"Stop")
cairo_stroke (cr)
--draw the button ####################
buttondraw(blx,bly,height,width,color,fill)
--#################################################################################################
--#################################################################################################
--button setup - this section for an execute type button
local button_name="dbPlay"
local blx=(blx + width + 10)--bottom left x coordinate of click area
local bly=16--bottom left x coordinate of click area
local height=15--height of click area
local width=30--width of click area
--##############################################################
--calculate if click was inside box and set actions#############
--best to keep the button calculations seperate to the actions##
if localx>=blx and localx<=blx+width and localy<=bly and localy>=bly-height and buttons[1]~=1 then
buttons[tostring(button_name)]=1
else
buttons[tostring(button_name)]=0 end
--end of calculations ##########################################
--##############################################################
--use the output of the button to set other conditions #########
--set color based on button, but other things can be set here too such as executing a shell command
if buttons[tostring(button_name)]==1 then
color={(139/255),0,0,1}--if button is clicked on it will be drawn red
fill=0
os.execute ("deadbeef --play")
else
color={(204/255),(153/255),0,1}--if button is not on it will be drawn white
fill=0
end
font="DejaVu Sans Mono"
fsize=12
cairo_select_font_face (cr, font, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, fsize)
cairo_set_source_rgba (cr,(238/255),(118/255),0,1)
cairo_move_to (cr,(blx + 1),(bly - 3))
cairo_show_text (cr,"Play")
cairo_stroke (cr)
--draw the button ####################
buttondraw(blx,bly,height,width,color,fill)
--#################################################################################################
--#################################################################################################
--button setup - this section for an execute type button
local button_name="dbPause"
local blx=(blx + width + 10)--bottom left x coordinate of click area
local bly=16--bottom left x coordinate of click area
local height=15--height of click area
local width=38--width of click area
--##############################################################
--calculate if click was inside box and set actions#############
--best to keep the button calculations seperate to the actions##
if localx>=blx and localx<=blx+width and localy<=bly and localy>=bly-height and buttons[1]~=1 then
buttons[tostring(button_name)]=1
else
buttons[tostring(button_name)]=0 end
--end of calculations ##########################################
--##############################################################
--use the output of the button to set other conditions #########
--set color based on button, but other things can be set here too such as executing a shell command
if buttons[tostring(button_name)]==1 then
color={(139/255),0,0,1}--if button is clicked on it will be drawn red
fill=0
font="DejaVu Sans Mono"
fsize=12
cairo_select_font_face (cr, font, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, fsize)
cairo_set_source_rgba (cr,(238/255),(118/255),0,1)
cairo_move_to (cr,(blx + 1),(bly - 3))
cairo_show_text (cr,"Pause")
cairo_stroke (cr)
os.execute ("deadbeef --pause")
else
color={(204/255),(153/255),0,1}--if button is not on it will be drawn white
fill=0
font="DejaVu Sans Mono"
fsize=12
cairo_select_font_face (cr, font, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, fsize)
cairo_set_source_rgba (cr,(238/255),(118/255),0,1)
cairo_move_to (cr,(blx + 1),(bly - 3))
cairo_show_text (cr,"Pause")
cairo_stroke (cr)
end
--draw the button ####################
buttondraw(blx,bly,height,width,color,fill)
--#################################################################################################
--#################################################################################################
--button setup - this section for an execute type button
local button_name="dbPrevious"
local blx=(blx + width + 10)--bottom left x coordinate of click area
local bly=16--bottom left x coordinate of click area
local height=15--height of click area
local width=31--width of click area
--##############################################################
--calculate if click was inside box and set actions#############
--best to keep the button calculations seperate to the actions##
if localx>=blx and localx<=blx+width and localy<=bly and localy>=bly-height and buttons[1]~=1 then
buttons[tostring(button_name)]=1
else
buttons[tostring(button_name)]=0 end
--end of calculations ##########################################
--##############################################################
--use the output of the button to set other conditions #########
--set color based on button, but other things can be set here too such as executing a shell command
if buttons[tostring(button_name)]==1 then
color={(139/255),0,0,1}--if button is clicked on it will be drawn red
fill=0
os.execute ("deadbeef --prev")
else
color={(204/255),(153/255),0,1}--if button is not on it will be drawn white
fill=0
end
font="DejaVu Sans Mono"
fsize=12
cairo_select_font_face (cr, font, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, fsize)
cairo_set_source_rgba (cr,(238/255),(118/255),0,1)
cairo_move_to (cr,(blx + 1),(bly - 3))
cairo_show_text (cr,"Prev")
cairo_stroke (cr)
--draw the button ####################
buttondraw(blx,bly,height,width,color,fill)
--#################################################################################################
--#################################################################################################
--button setup - this section for an execute type button
local button_name="dbNext"
local blx=(blx + width + 10)--bottom left x coordinate of click area
local bly=16--bottom left x coordinate of click area
local height=15--height of click area
local width=31--width of click area
--##############################################################
--calculate if click was inside box and set actions#############
--best to keep the button calculations seperate to the actions##
if localx>=blx and localx<=blx+width and localy<=bly and localy>=bly-height and buttons[1]~=1 then
buttons[tostring(button_name)]=1
else
buttons[tostring(button_name)]=0 end
--end of calculations ##########################################
--##############################################################
--use the output of the button to set other conditions #########
--set color based on button, but other things can be set here too such as executing a shell command
if buttons[tostring(button_name)]==1 then
color={(139/255),0,0,1}--if button is clicked on it will be drawn red
fill=0
os.execute ("deadbeef --next")
else
color={(204/255),(153/255),0,1}--if button is not on it will be drawn white
fill=0
end
font="DejaVu Sans Mono"
fsize=12
cairo_select_font_face (cr, font, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, fsize)
cairo_set_source_rgba (cr,(238/255),(118/255),0,1)
cairo_move_to (cr,(blx + 1),(bly - 3))
cairo_show_text (cr,"Next")
cairo_stroke (cr)
--draw the button ####################
buttondraw(blx,bly,height,width,color,fill)
--#################################################################################################
--#########################################################################################################
end-- if updates>5
cairo_destroy(cr)
cairo_surface_destroy(cs)
cr=nil
return ""
end-- end main function
--button drawing function
function buttondraw(blx,bly,height,width,color,fill)
cairo_set_line_width (cr,2)
cairo_set_source_rgba (cr,color[1],color[2],color[3],color[4])
cairo_rectangle (cr,blx,bly,width,-height)
if fill==0 then
cairo_stroke (cr)
elseif fill==1 then
cairo_fill (cr)
end
end--of buttondraw function
--clickfunction, this runs xdotool and xwininfo and reads the coordinates of clicks
function clickfunction()
--start click logging and calculations ##########################################
if main_start==1 then--run at script start
local f = io.popen("xwininfo -name 'clicky' | grep 'Absolute'")
geometry = f:read("*a")
f:close()
local geometry=string.gsub(geometry,"[\n]","")
--print (geometry)
s,f,abstlx=string.find(geometry,"X%p%s*(%d*)")
s,f,abstly=string.find(geometry,"Y%p%s*(%d*)")
main_start=nil
end--if click_start=1 ######################################
--click calculations #################################
local f=io.open("/tmp/xdo")
click=f:read()
f:close()
if click==nil then click="x:0 y:0 " end
local s,f,mousex=string.find(click,"x%p(%d*)")
local s,f,mousey=string.find(click,"y%p(%d*)")
localx=tonumber(mousex)-abstlx
localy=tonumber(mousey)-abstly
--get now location
local f = io.popen("xdotool getmouselocation")
mousenow = f:read("*a")
f:close()
local s,f,mousenowx=string.find(mousenow,"x%p(%d*)%s")
local s,f,mousenowy=string.find(mousenow,"y%p(%d*)%s")
localnowx=tonumber(mousenowx)-abstlx
localnowy=tonumber(mousenowy)-abstly
--END CLICK CALCULATIONS #################################
return localx,localy,localnowx,localnowy
end--function
Last edited by arclance (2012-04-09 20:07:42)
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you mentioned 2 conkies?
the way you have it set up in the one you posted seems like it should work
ie by having the lua files run AFTER the background is drawn by the ${image} command
is the other conky drawing a background also that might be getting in front of the lua script?
there are some things you could do
make the background part of the lua script, it really easy to draw a semi transparent rectangle with a given color in lua, draw it before anything else and it will go to the background
or i can give you a lua function for displaying images, which you could use instead of the conkyrc method
again, call that first to load the image and the text will be drawn above
check on that other conky first however
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you mentioned 2 conkies?
the way you have it set up in the one you posted seems like it should work
ie by having the lua files run AFTER the background is drawn by the ${image} commandis the other conky drawing a background also that might be getting in front of the lua script?
I already checked if the other conky was the problem by putting the buttons somewhere else on screen and it did not change anything.
there are some things you could do
make the background part of the lua script, it really easy to draw a semi transparent rectangle with a given color in lua, draw it before anything else and it will go to the backgroundor i can give you a lua function for displaying images, which you could use instead of the conkyrc method
again, call that first to load the image and the text will be drawn abovecheck on that other conky first however
The shading image is generated every time my random background script runs (to change the color and transparency of the image) so let's try displaying the image with lua.
Last edited by arclance (2012-04-09 21:40:37)
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here is the function
put this into the main script outside of the main function (probably best to put it underneath like all the other functions)
function image(im)--#################################################################
x=nil
x=(im.x or 0)
y=nil
y=(im.y or 0)
w=nil
w=(im.w or default_image_width)
h=nil
h=(im.h or default_image_height)
file=nil
file=tostring(im.file)
if file==nil then print("set image file") end
---------------------------------------------
local show = imlib_load_image(file)
if show == nil then return end
imlib_context_set_image(show)
if tonumber(w)==0 then
width=imlib_image_get_width()
else
width=tonumber(w)
end
if tonumber(h)==0 then
height=imlib_image_get_height()
else
height=tonumber(h)
end
imlib_context_set_image(show)
local scaled=imlib_create_cropped_scaled_image(0, 0, imlib_image_get_width(), imlib_image_get_height(), width, height)
imlib_free_image()
imlib_context_set_image(scaled)
imlib_render_image_on_drawable(x, y)
imlib_free_image()
show=nil
end--function image #################################################################
then in the main function call it like this (before the buttons)
image({x=0,y=0,w=300,h=500,file="/media/Linux_Data/bin/Conky/dynamic_background.png"})
adjust setting to match
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here is the function
That works but you forgot about adding
require 'imlib2'
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mrpeachy wrote:here is the function
That works but you forgot about adding
require 'imlib2'
indeed i did!
good that you are n the ball arclance
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ill take that as a compliment
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And you'd be right too. You and falldown lost me a long time ago with this interactive stuff.
You are doing GREAT stuff. Believe it! This isn't Ripley's there is no "Or Not!"
· ↓ ↓ ↓ ↓ ↓ ↓ ·
BunsenLabs Forums now Open for Registration
· ↑ ↑ ↑ ↑ ↑ ↑ · BL ModSquad
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thanks sector11!
if you want to give my panel a go here is the archive
extrat to your home/username folder
and run with the provided conkyrc (conky_launch)
see later post for fixed archive
and here it is with a bit of additional setup
have my first launch list done
Last edited by mrpeachy (2012-04-10 18:12:40)
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