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#226 2012-04-10 17:52:03

Sector11
#!'er to BL'er
From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: interactive conky

mrpeachy wrote:

thanks sector11!

Your welcome .. not quite the same here.  hmm

aayzUMnx.jpg

Like I said, you guys have gone far beyond my level of understanding.


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Be excellent to each other!

#227 2012-04-10 17:59:39

mrpeachy
20% cooler
From: The Everfree Forest
Registered: 2009-11-08
Posts: 3,460

Re: interactive conky

Sector11 wrote:
mrpeachy wrote:

thanks sector11!

Your welcome .. not quite the same here.  hmm

aayzUMnx.jpg

Like I said, you guys have gone far beyond my level of understanding.

that was the first version i made, that went along with the brass look panel

the new archive i just posted has the gray look launcher/panel combination

should have mentioned

you need these programs installed if not already there

BUT, discovered some strange behavior that i need to fix!

xprop
wmctrl
xdotool

but i think you already have those

Last edited by mrpeachy (2012-04-10 18:07:05)

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#228 2012-04-10 18:12:05

mrpeachy
20% cooler
From: The Everfree Forest
Registered: 2009-11-08
Posts: 3,460

Re: interactive conky

ok, fixed panel archive
had some conflicting string names

http://dl.dropbox.com/u/19008369/intera … nel.tar.gz

now has the thinner version, set conkyrc width to 60

Last edited by mrpeachy (2012-04-10 21:32:12)

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#229 2012-04-11 02:28:09

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

Awesome Peachy!!!
6d4821184324232.jpg
Gonna configure in the morning!! big_smile

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#230 2012-04-11 12:35:08

Sector11
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From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: interactive conky

mrpeachy wrote:

you need these programs installed if not already there

BUT, discovered some strange behavior that i need to fix!

xprop
wmctrl
xdotool

but i think you already have those

Yea, I have those, and the new 'conky_panel' works as advertised.
have to look at configuring it next.

Scheech, I'm a guy that can break anything and you ship me a broken package.  For a sec there I thought I was batting 1000.  lol


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#231 2012-04-11 16:57:56

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

Sector11 wrote:

Scheech, I'm a guy that can break anything and you ship me a broken package.  For a sec there I thought I was batting 1000.  lol

S11 I think being consistent is a good quality to have! smile
You don't give yourself enough credit!

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#232 2012-04-11 18:49:01

Sector11
#!'er to BL'er
From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: interactive conky

falldown wrote:

S11 I think being consistent is a good quality to have! smile

You got scientific proof of that?  tongue {jokin'}

I mean here they talk a great talk about Consistent Quality - notice how they do NOT talk about the Consistent Quality of the FOOD they serve!

falldown wrote:

You don't give yourself enough credit!

Say what?  Batting a 1000 is a perfect score and consistent too! roll


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#233 2012-04-11 19:03:44

arclance
#! Die Hard
Registered: 2012-03-29
Posts: 987

Re: interactive conky

I put the buttons together with the rest of my deadbeef conky so they are no longer seprate conkys.
04a160184445696.jpg
You can get it here if you want to look at it.

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#234 2012-04-11 20:18:57

mrpeachy
20% cooler
From: The Everfree Forest
Registered: 2009-11-08
Posts: 3,460

Re: interactive conky

@ sector11 ...well... what can i say?  oops? big_smile
but dont you hate it when you post something and then 5 minutes later fin out that the thing you posted needs to be unposted!
everything was working earlier... but i guess the script had just come out of a rather intensive re-writing prior to posting
i have to keep things interesting for those of you trying out my scripts!

@arclance
nice work

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#235 2012-04-11 22:12:36

Sector11
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From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: interactive conky

mrpeachy wrote:

@ sector11 ...well... what can i say?  oops? big_smile

Oops! works for me, one of my most often used words.  cool

mrpeachy wrote:

but dont you hate it when you post something and then 5 minutes later fin out that the thing you posted needs to be unposted!

Absolutely ... but I didn't think others did the same thing.  Especially mrbean.

mrpeachy wrote:

everything was working earlier... but i guess the script had just come out of a rather intensive re-writing prior to posting
i have to keep things interesting for those of you trying out my scripts!

And I enjoy keeping you on your toes. lol lol roll


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#236 2012-04-11 22:41:56

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

Peachy here is a rough look at what I'm doing with your NEW panel
521d9f184474794.jpg
Unfinished, but I like the direction it is going.

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#237 2012-04-11 22:51:33

Sector11
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From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: interactive conky

falldown wrote:

Unfinished, but I like the direction it is going.

I hate you!!!!!!!!!
In a a very nice hot-damn your creative kind of way.  roll smile


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#238 2012-04-11 23:08:41

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

Sector11 wrote:

I hate you!!!!!!!!!
In a a very nice hot-damn your creative kind of way.  roll smile

Thank you.
lol I will take that as a compliment!!

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#239 2012-04-11 23:10:51

mrpeachy
20% cooler
From: The Everfree Forest
Registered: 2009-11-08
Posts: 3,460

Re: interactive conky

i have to agree with sector11 (apart from the hate thing of course big_smile ) that is looking awesome

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#240 2012-04-12 00:21:35

Sector11
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From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: interactive conky

falldown wrote:
Sector11 wrote:

I hate you!!!!!!!!!
In a a very nice hot-damn your creative kind of way.  roll smile

Thank you.
lol I will take that as a compliment!!

What part of "very nice" & "creative" didn't you understand?

Of course it was a compliment. smile big_smile wink tongue lol

and the roll was to show the "I hate you!" was sarcasm!  big_smile

As mrpeachy said: that is looking awesome!!!


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#241 2012-04-12 03:12:15

pvsage
Internal Affairs
From: North Carolina
Registered: 2009-10-18
Posts: 13,970

Re: interactive conky

@SR11, Peachy, falldown:  Among teenage girls, "I hate you!" is a high compliment (although I'm sure they use it when sober too); it's a couple steps up from "Shut up!"  Kinda like "You magnificent bastard!" among men of a certain age.

I had a girlfriend who insisted on watching things like Gilmore Girls and Sex and the City together. neutral  (Yes, that's a reasonable-sounding excuse for knowing this...)

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#242 2012-04-12 18:37:14

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

I'm a little closer to being satisfied.. big_smile
6f1be4184619030.jpg

and a video.. which is crappy. big_smile
http://youtu.be/JdjI-gU3Z-E

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#243 2012-04-12 18:38:50

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

pvsage wrote:

@SR11, Peachy, falldown:  Among teenage girls, "I hate you!" is a high compliment (although I'm sure they use it when sober too); it's a couple steps up from "Shut up!"  Kinda like "You magnificent bastard!" among men of a certain age.

I had a girlfriend who insisted on watching things like Gilmore Girls and Sex and the City together. neutral  (Yes, that's a reasonable-sounding excuse for knowing this...)

lol lol pvsage FTW!!

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#244 2012-04-12 18:46:24

arclance
#! Die Hard
Registered: 2012-03-29
Posts: 987

Re: interactive conky

I updated by deadbeef script here is what it looks like now.
a0081d184620094.jpg
I wrote a python script to decrease the number of calls to deadbeef which decreased cpu use, and improved the output formating of the nowplaying data.
I also used deadbeef's global hotkeys and 'xdotool key "keycombo"' to add more buttons.
You can download it by clicking on the image.

Last edited by arclance (2012-04-12 18:46:43)

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#245 2012-04-12 20:03:26

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

Peachy I do get this error..

Conky: Can't read '/proc/0/exe'
Conky: Can't read '/proc/0/exe'
Conky: Can't read '/proc/0/exe'

I have no /proc/0 directory.

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#246 2012-04-12 20:22:29

mrpeachy
20% cooler
From: The Everfree Forest
Registered: 2009-11-08
Posts: 3,460

Re: interactive conky

falldown wrote:

Peachy I do get this error..

Conky: Can't read '/proc/0/exe'
Conky: Can't read '/proc/0/exe'
Conky: Can't read '/proc/0/exe'

I have no /proc/0 directory.

yes, i get that too... but it doesnt effect the running of the script
has something to do with the conky pid variables
... havnt gotten around to tracking the source down completely

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#247 2012-04-12 23:33:12

mrpeachy
20% cooler
From: The Everfree Forest
Registered: 2009-11-08
Posts: 3,460

Re: interactive conky

ok, so fixed the proc 0 problem
but came across some other bugs (mainly editing oversights smile )

line 452

local window_space=900-window_tly-info_space

should be

local window_space=screen_height-window_tly-info_space

i put in a setting to set screen height in pixels but didnt actually use the variable in that line

also the setting for the window list header is still hard coded, 456

--draw intro title
buttondraw({x=window_tlx,y=window_tly-(window_title_height+(window_gap)),w=window_width,h=window_title_height,oc=window_outline_color_off,oa=1,ic=window_inside_color_off,ia=1,lw=1,d=3,r=5})
out({c=window_text_color_off,x=window_tlx+5,y=window_tly-10,txt="OPEN WIN"})

so need to make some more settings to control that

and ive tried the script out on my other puter (eeepc running gnome 2) and it behaves quite differently that on my main puter using cinnamon... stoopid window manager big_smile

Last edited by mrpeachy (2012-04-14 00:58:01)

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#248 2012-04-12 23:38:57

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

peachy wrote:

ok, so fixed the proc 0 problem
but came across some other bugs (mainly editing oversights smile )

line 452

local window_space=900-window_tly-info_space

should be

local window_space=screen_height-window_tly-info_space

i put in a setting to set screen height in pixels but didnt actually use the variable in that line

I NOW HAVE SYSTEM INFO!!! lol

peachy wrote:

and ive tried the script out on my other puter (eeepc running gnome 2) and it behaves quite differently that on my main puter using cinnamon... stoopid window manager big_smile

Tell me about it!! why can't they all just get along!!

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#249 2012-04-12 23:42:49

arclance
#! Die Hard
Registered: 2012-03-29
Posts: 987

Re: interactive conky

The Fluxbox rightclick menu works on conkys running mrpeachy buttons!
I may just put a script with no buttons on my other conkys just because of this.

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#250 2012-04-13 23:18:21

falldown
#! Samurai
Registered: 2011-09-01
Posts: 1,727

Re: interactive conky

Peachy On the topic of my untitled windows.
I figured out that one window was a conky window..
and the other is my Tint2 panel.
Both are an easy fix.

Now I am in the process of dividing the two functions.. (Launcher and Window list)
Having them run in separate conkies.

Launcher running across the top as a panel
and the window list running across the bottom as a panel.

Last edited by falldown (2012-04-14 00:56:50)

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