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#1 2014-03-05 15:20:11

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

A try at 3d #! logo (Blender)

crunchhdriandlightpostli.jpg (ok)
crunchhdri2.jpg
sillyperson.jpg
sillypersonpost.jpg
crunchandpersonlowdofgun.jpg (ok)
crunchandpersonlowdofvie.jpg
crunchnewglarepostgoodgu.jpg
(hdri for light)
brushedcrunch.jpg LuxRender (single sun lamp)
crunchgold2.jpg LuxRender gold edition (14 hours render time)
crunchgold4bw.jpg
crunchgold5bw.jpg
debian.jpg (cycles, hair system used, logo imported as svg, I think ...)
swirldali3post8bpc.jpg (cycles gpu and some post)
swirldali3post28bpc.jpg (same and some different post)
swirllux.jpg (LuxRender, 16 hours, single hemi lamp with some hdri, car paint materials)
swirlluxblue.jpg

Re-render, or do a better render, blend;
https://dl.dropboxusercontent.com/u/795 … .blend.zip
blend & object is under http://en.wikipedia.org/wiki/WTFPL license.

Last edited by brontosaurusrex (2015-01-13 13:02:51)

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#2 2014-03-05 15:28:54

damo
#! gimpbanger
From: N51.5 W002.8 (mostly)
Registered: 2011-11-24
Posts: 5,434

Re: A try at 3d #! logo (Blender)

@brontosaurus

Very imaginative - I love it! smile


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#3 2014-03-05 20:26:29

anonymous
The Mystery Member
Registered: 2008-11-29
Posts: 9,419

Re: A try at 3d #! logo (Blender)

A "#!" paperweight! That would be neat to have on one's desk IRL big_smile

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#4 2014-03-05 22:31:58

jeffreyC
#! Die Hard
Registered: 2010-09-02
Posts: 596

Re: A try at 3d #! logo (Blender)

I like it.
How about gray and black ? Please.


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#5 2014-03-06 06:37:27

Hy
#! CrunchBanger
Registered: 2012-02-18
Posts: 112

Re: A try at 3d #! logo (Blender)

Great work there brontosaurusrex!  big_smile


~ Wait - what? ~

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#6 2014-03-06 06:59:46

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

Re: A try at 3d #! logo (Blender)

jeffreyC wrote:

I like it.
How about gray and black ? Please.

With little person or without? Any specific shade of gray?

Last edited by brontosaurusrex (2014-03-06 07:14:07)

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#7 2014-03-06 07:36:22

jeffreyC
#! Die Hard
Registered: 2010-09-02
Posts: 596

Re: A try at 3d #! logo (Blender)

brontosaurusrex wrote:
jeffreyC wrote:

I like it.
How about gray and black ? Please.

With little person or without? Any specific shade of gray?

Without
Near the shade of the forum ?


There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people.

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#8 2014-03-06 08:08:08

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

Re: A try at 3d #! logo (Blender)

How about this;
crunchgunmetal.jpg

Last edited by brontosaurusrex (2014-03-06 08:20:15)

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#9 2014-03-08 10:27:29

KrunchTime
#! Die Hard
From: not where I belong
Registered: 2012-03-02
Posts: 3,264

Re: A try at 3d #! logo (Blender)

I like image #4 the best.  What's with the artifact in images 3-6?  It looks like a small human figure.


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#10 2014-03-08 10:44:12

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

Re: A try at 3d #! logo (Blender)

@KrunchTime; yeah, its a little person, should add "scale" .... and some sort of "communication" perhaps, nothing specific really.

Last edited by brontosaurusrex (2014-03-08 10:47:50)

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#11 2014-05-14 16:36:54

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

Re: A try at 3d #! logo (Blender)

another try (crunchArray);
cruncharray19.jpg

entire pack (12 x png), slight variations of post is here;
https://dl.dropboxusercontent.com/u/795 … hArray.zip

p.s. Everything done with Blender 2.7

Last edited by brontosaurusrex (2014-05-14 16:40:34)

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#12 2014-05-14 18:37:57

damo
#! gimpbanger
From: N51.5 W002.8 (mostly)
Registered: 2011-11-24
Posts: 5,434

Re: A try at 3d #! logo (Blender)

Nice smile

(I prefer the non-blurred version personally)


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#13 2014-05-14 22:06:49

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

Re: A try at 3d #! logo (Blender)

yeah, i think i figured out some basic stuff about add/multiply nodes and render passes, but that doesn't mean I know how to filter/noise reduce some, there is always so much more with this Blender thingy, isn't it?

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#14 2014-05-14 22:41:00

damo
#! gimpbanger
From: N51.5 W002.8 (mostly)
Registered: 2011-11-24
Posts: 5,434

Re: A try at 3d #! logo (Blender)

brontosaurusrex wrote:

yeah, i think i figured out some basic stuff about add/multiply nodes and render passes, but that doesn't mean I know how to filter/noise reduce some, there is always so much more with this Blender thingy, isn't it?

That's why I tend to do a lot of that stuff in GIMP - I render out different passes and open them as layers. For some reason I can't retain the knowledge to do everything with blender nodes, I keep sliding down the learning curve sad


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#15 2014-05-16 23:25:25

xor
#! Die Hard
Registered: 2012-01-11
Posts: 775

Re: A try at 3d #! logo (Blender)

very nice work !
the blue-ish first one is my favorite.

this reminds me of some similar 3d logo design which i did with POVRAY..
that must have been roughly 15 years ago... ugh !  yikes
and i was on windows back then. sheeesh !

Last edited by xor (2014-05-16 23:26:52)

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#16 2015-01-04 17:21:28

Sector11
#!'er to BL'er
From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: A try at 3d #! logo (Blender)

8) WOW!  8)

I like them  ... all!
The little "brontosaurusrex" should be in all of them, problem for me is it will be covered by a conky.
.. it's a perfect signature.

Love the green brontosaurusrex.  cool


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#17 2015-01-04 18:30:09

tknomanzr
#! Die Hard
From: Heavener, OK
Registered: 2014-12-09
Posts: 777

Re: A try at 3d #! logo (Blender)

Nicwe work brontosaurusrex. Now if only you had a 3d printer to make us some paperweights for our desktops. Would put one in my office right next to my mac fo sho  8)

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#18 2015-01-04 18:45:37

hhh
Cityspeak
Registered: 2010-08-04
Posts: 3,253

Re: A try at 3d #! logo (Blender)

These are great. I opened the first in GIMP, desaturated it, turned down brightness all the way and added a touch of contrast...
http://s12.postimg.org/id83j3hkt/crunch … urated.png


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#19 2015-01-04 19:43:00

Sector11
#!'er to BL'er
From: SR11 Cockpit
Registered: 2010-05-05
Posts: 15,667
Website

Re: A try at 3d #! logo (Blender)

^ NICE!  Bummer ... changed the size ... but hey you did give instructions.  big_smile


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#20 2015-01-04 20:45:44

hhh
Cityspeak
Registered: 2010-08-04
Posts: 3,253

Re: A try at 3d #! logo (Blender)

What the... ? postimg is doing that even though I have "Do not resize my image" checked. Here, brightness not quite down full...
th_crunchhdriandlightpostli-desaturate.png

brontosaurusrex... Pro-challenge; do something similar with the Debian logo!


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#21 2015-01-04 21:58:00

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

Re: A try at 3d #! logo (Blender)

hhh wrote:

Pro-challenge; do something similar with the Debian logo!

Yeah, well, don't even know how would that "sad" swirl look like in 3d space? (Looks great in 2d imho)

Last edited by brontosaurusrex (2015-01-04 22:07:19)

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#22 2015-01-04 22:10:37

hhh
Cityspeak
Registered: 2010-08-04
Posts: 3,253

Re: A try at 3d #! logo (Blender)

I was just joking. I've never messed with blender but I imagine rendering the torn curves would be hard as hell.

I also didn't notice that this was an old thread, sorry I didn't compliment you on this earlier.


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#23 2015-01-04 22:23:41

damo
#! gimpbanger
From: N51.5 W002.8 (mostly)
Registered: 2011-11-24
Posts: 5,434

Re: A try at 3d #! logo (Blender)

hhh wrote:

.. I've never messed with blender but I imagine rendering the torn curves would be hard as hell....

It is! I'm trying to be clever about it, making a mesh from an svg, but it looks like it will be easier to do the modelling manually sad


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#24 2015-01-05 13:25:56

brontosaurusrex
#! Red Menace
Registered: 2012-06-15
Posts: 1,643

Re: A try at 3d #! logo (Blender)

quick try,
debian.jpg

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#25 2015-01-05 16:06:09

damo
#! gimpbanger
From: N51.5 W002.8 (mostly)
Registered: 2011-11-24
Posts: 5,434

Re: A try at 3d #! logo (Blender)

I started a thread in Artworks for Blender logos here - maybe we could collect our ideas there. What do you think?


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