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istvan: nice! and what three lines ? 
Punch all your friends.
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istvan: nice! and what three lines ?
In the standard awesome library section add :
require('freedesktop.utils')
require('freedesktop.menu')
And in the menu section, under mymainmenu :
{ 'Applications', freedesktop.menu.new(), beautiful.awesome_icon },
Ah, and you should download the freedesktop module from here:
https://github.com/terceiro/awesome-freedesktop
Then place the 'freedesktop' folder, with the included three files in ~/.config/awesome.
Thats all.
Yeah, Mahatman2, my setup is not nice. Just works. But it will be nice soon. Like yours :-D
Ha ezt el tudod olvasni, biztosan nem vagy rövidlátó.
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^ aw thanks! I just implemented the menu. My girlfriend keeps bugging me about how my computer is hard to use..maybe this'll help!
Punch all your friends.
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^ aw thanks! I just implemented the menu. My girlfriend keeps bugging me about how my computer is hard to use..maybe this'll help!
If this does not help, then nothing :-D
Ha ezt el tudod olvasni, biztosan nem vagy rövidlátó.
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When CrunchBang + Awesome meet Slackware.com :
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When CrunchBang + Awesome meet Slackware.com :
Nice ;-)
Ha ezt el tudod olvasni, biztosan nem vagy rövidlátó.
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Thanks.
by the way, if someone wants the setup:
Gtk: http://www.mediafire.com/?0b79lzbwbwq6owh
Awesome: http://pastebin.com/MiNHji07
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DarthWound
It's simply beautiful setup. I love it. 
Motorbike, Openbox, and Coffee addict.
--muzi--
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Thanks muzieca 
---
I've made a dark version.
See the french forum : http://crunchbanglinux-fr.org/forum/vie … 873#p11873
Don't forget to edit the 2 theme.lua (path to icons etc...) or your awesome wiil break !
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Thanks muzieca
---
I've made a dark version.
See the french forum : http://crunchbanglinux-fr.org/forum/vie … 873#p11873Don't forget to edit the 2 theme.lua (path to icons etc...) or your awesome wiil break !
The dark version is nice too. you have succeeded to make a balance between light and dark theme. 
Nice work my friend. 
Motorbike, Openbox, and Coffee addict.
--muzi--
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Thanks 
I love dark themes, but sometimes it hurts, and I like light themes, but at night it hurts too, so I try to always make both when I'm making some themes/wallpapers/etc...
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Hey, I finally have a new screenshot to show:
awesome!
.. my rc.lua hasn't changed much, except for some color definitions at the beginning of the thing that looks like this:
clr = {}
clr.black = "<span color=\"" .. beautiful.black .. "\">"
clr.darkgray = "<span color=\"" .. beautiful.darkgray .. "\" weight=\"bold\">"
-- ...beautiful colors are defined in the theme.lua to match the .Xdefaults.
Punch all your friends.
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Hi #!ers 
You want the same thing?
http://crunchbanglinux.org/forums/topic … ssmy-pack/
If somebody wants my rc.lua (pretty basic through) or a coffee or something else, just ask. 
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If somebody wants my rc.lua (pretty basic through) or a coffee or something else, just ask.
I want beer!!! 
That it cool stuff dude.
Cheers!!! 
Motorbike, Openbox, and Coffee addict.
--muzi--
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I've been going on a bit of a Doctor Who binge since the new season started. 
Clean:
Dirty:
rc.lua:
-- Standard awesome library
require("awful")
require("awful.autofocus")
require("awful.rules")
-- Theme handling library
require("beautiful")
-- Notification library
require("naughty")
-- Widget library
require("vicious")
-- Load Debian menu entries
require("debian.menu")
-- Wicked widget library
require("wicked")
-- {{{ Variable definitions
-- Themes define colours, icons, and wallpapers
-- beautiful.init("/usr/share/awesome/themes/zenburn/theme.lua")
beautiful.init("/home/noah/.config/awesome/themes/nice-and-clean-theme/theme.lua")
-- This is used later as the default terminal and editor to run.
terminal = "x-terminal-emulator"
editor = os.getenv("EDITOR") or "editor"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
awful.layout.suit.floating,
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier
}
-- }}}
-- {{{ Tags
-- Define a tag table which will hold all screen tags.
tags = {
names = { "main", "work", "web","skype", "gimp", "media", "irc", "term" },
layout = { layouts[2], layouts[2],layouts[9], layouts[1], layouts[1], layouts[6],
layouts[12], layouts[3],
}}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = awful.tag(tags.names, s, tags.layout)
end
-- }}}
-- {{{ Menu
-- Create a laucher widget and a main menu
myawesomemenu = {
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{ "restart", awesome.restart },
{ "quit", awesome.quit }
}
mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
{ "Firefox", "/home/noah/bin/firefox/firefox" },
{ "Debian", debian.menu.Debian_menu.Debian },
{ "open terminal", terminal }
}
})
mylauncher = awful.widget.launcher({ image = image(beautiful.awesome_icon),
menu = mymainmenu })
-- }}}
-- {{{ Wibox
-- Network usage widget
-- Initialize widget
netwidget = widget({ type = "textbox" })
-- Register widget
vicious.register(netwidget, vicious.widgets.net, '<span color="#CC9393">${eth0 down_kb}</span> <span color="#7F9F7F">${eth0 up_kb}</span>', 3)
-- CPU Graph widget
-- Initialize widget
cpuwidget = awful.widget.graph()
-- Graph properties
cpuwidget:set_width(50)
cpuwidget:set_background_color("#373737")
cpuwidget:set_color("#FF5656")
cpuwidget:set_gradient_colors({ "#d8d8d8", "#788494", "#255496" })
-- Register widget
vicious.register(cpuwidget, vicious.widgets.cpu, "$1")
-- Volume widget
volwidget = widget({ type = "textbox" })
vicious.register(volwidget, vicious.widgets.volume, '<span color="#255496">Vol:</span> $1%', 2, "Master")
-- MOCP Widget
mocwidget = widget({ type = "textbox" })
wicked.register(mocwidget, wicked.widgets.mocp, '<span color="#255496">MOC:</span> $1', 1, nil, 50)
-- Battery widget
batwidget = widget({ type = "textbox" })
vicious.register(batwidget, vicious.widgets.bat, '<span color="#255496">Bat:</span> $2% $1 $3', 2, "BAT0")
-- Initialize widget
memwidget = widget({ type = "textbox" })
-- Register widget
vicious.register(memwidget, vicious.widgets.mem, '<span color="#255496">Mem:</span> $1% ($2MB/$3MB)', 13)
-- Separator widget
separator = widget({ type = "textbox" })
separator.text = " :: "
-- Create a textclock widget
mytextclock = awful.widget.textclock({ align = "right" })
-- Create a systray
mysystray = widget({ type = "systray" })
-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = awful.util.table.join(
awful.button({ }, 1, awful.tag.viewonly),
awful.button({ modkey }, 1, awful.client.movetotag),
awful.button({ }, 3, awful.tag.viewtoggle),
awful.button({ modkey }, 3, awful.client.toggletag),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
)
mytasklist = {}
mytasklist.buttons = awful.util.table.join(
awful.button({ }, 1, function (c)
if not c:isvisible() then
awful.tag.viewonly(c:tags()[1])
end
client.focus = c
c:raise()
end),
awful.button({ }, 3, function ()
if instance then
instance:hide()
instance = nil
else
instance = awful.menu.clients({ width=250 })
end
end),
awful.button({ }, 4, function ()
awful.client.focus.byidx(1)
if client.focus then client.focus:raise() end
end),
awful.button({ }, 5, function ()
awful.client.focus.byidx(-1)
if client.focus then client.focus:raise() end
end))
for s = 1, screen.count() do
-- Create a promptbox for each screen
mypromptbox[s] = awful.widget.prompt({ layout = awful.widget.layout.horizontal.leftright })
-- Create an imagebox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox[s] = awful.widget.layoutbox(s)
mylayoutbox[s]:buttons(awful.util.table.join(
awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end),
awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end),
awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end),
awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end)))
-- Create a taglist widget
mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.label.all, mytaglist.buttons)
-- Create a tasklist widget
mytasklist[s] = awful.widget.tasklist(function(c)
return awful.widget.tasklist.label.currenttags(c, s)
end, mytasklist.buttons)
-- Create the wibox
mywibox[s] = awful.wibox({ position = "top", screen = s })
-- Add widgets to the wibox - order matters
mywibox[s].widgets = {
{
mylauncher,
mytaglist[s],
mypromptbox[s],separator,
layout = awful.widget.layout.horizontal.leftright
},
mylayoutbox[s],
mytextclock,
separator,memwidget,
separator,batwidget,
cpuwidget,
separator,mocwidget,
separator,volwidget, -- ADD THIS, don't forget the comma!
separator,s == 1 and mysystray or nil,
separator,mytasklist[s],separator,
layout = awful.widget.layout.horizontal.rightleft
}
end
-- }}}
-- {{{ Mouse bindings
root.buttons(awful.util.table.join(
awful.button({ }, 3, function () mymainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
))
-- }}}
-- {{{ Key bindings
globalkeys = awful.util.table.join(
awful.key({ modkey, }, "Left", awful.tag.viewprev ),
awful.key({ modkey, }, "Right", awful.tag.viewnext ),
awful.key({ modkey, }, "Escape", awful.tag.history.restore),
awful.key({ modkey, }, "j",
function ()
awful.client.focus.byidx( 1)
if client.focus then client.focus:raise() end
end),
awful.key({ modkey, }, "k",
function ()
awful.client.focus.byidx(-1)
if client.focus then client.focus:raise() end
end),
awful.key({ modkey, }, "w", function () mymainmenu:show({keygrabber=true}) end),
-- Layout manipulation
awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end),
awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end),
awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end),
awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end),
awful.key({ modkey, }, "u", awful.client.urgent.jumpto),
awful.key({ modkey, }, "Tab",
function ()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end),
-- Standard program
awful.key({ }, "XF86AudioRaiseVolume", function () awful.util.spawn("amixer set Master 5%+") end),
awful.key({ }, "XF86AudioLowerVolume", function () awful.util.spawn("amixer set Master 5%-") end),
awful.key({ }, "XF86AudioMute", function () awful.util.spawn("amixer set Master toggle") end),
awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end),
awful.key({ modkey, "Control" }, "r", awesome.restart),
awful.key({ modkey, "Shift" }, "q", awesome.quit),
awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end),
awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end),
awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end),
awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end),
awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end),
awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end),
awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end),
awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end),
-- Prompt
awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end),
awful.key({ modkey }, "x",
function ()
awful.prompt.run({ prompt = "Run Lua code: " },
mypromptbox[mouse.screen].widget,
awful.util.eval, nil,
awful.util.getdir("cache") .. "/history_eval")
end)
)
clientkeys = awful.util.table.join(
awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end),
awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end),
awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ),
awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
awful.key({ modkey, }, "o", awful.client.movetoscreen ),
awful.key({ modkey, "Shift" }, "r", function (c) c:redraw() end),
awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end),
awful.key({ modkey, }, "n", function (c) c.minimized = not c.minimized end),
awful.key({ modkey, }, "m",
function (c)
c.maximized_horizontal = not c.maximized_horizontal
c.maximized_vertical = not c.maximized_vertical
end)
)
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
-- Bind all key numbers to tags.
-- Be careful: we use keycodes to make it works on any keyboard layout.
-- This should map on the top row of your keyboard, usually 1 to 9.
for i = 1, keynumber do
globalkeys = awful.util.table.join(globalkeys,
awful.key({ modkey }, "#" .. i + 9,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end),
awful.key({ modkey, "Control" }, "#" .. i + 9,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewtoggle(tags[screen][i])
end
end),
awful.key({ modkey, "Shift" }, "#" .. i + 9,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.movetotag(tags[client.focus.screen][i])
end
end),
awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.toggletag(tags[client.focus.screen][i])
end
end))
end
clientbuttons = awful.util.table.join(
awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
awful.button({ modkey }, 1, awful.mouse.client.move),
awful.button({ modkey }, 3, awful.mouse.client.resize))
-- Set keys
root.keys(globalkeys)
-- }}}
-- {{{ Rules
awful.rules.rules = {
-- All clients will match this rule.
{ rule = { },
properties = { border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = true,
keys = clientkeys,
buttons = clientbuttons } },
{ rule = { class = "MPlayer" },
properties = { floating = true } },
{ rule = { class = "pinentry" },
properties = { floating = true } },
{ rule = { class = "gimp" },
properties = { floating = true } },
-- Set Firefox to always map on tags number 2 of screen 1.
-- { rule = { class = "Firefox" },
-- properties = { tag = tags[1][2] } },
}
-- }}}
-- {{{ Signals
-- Signal function to execute when a new client appears.
client.add_signal("manage", function (c, startup)
-- Add a titlebar
-- awful.titlebar.add(c, { modkey = modkey })
-- Enable sloppy focus
c:add_signal("mouse::enter", function(c)
if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
and awful.client.focus.filter(c) then
client.focus = c
end
end)
if not startup then
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Put windows in a smart way, only if they does not set an initial position.
if not c.size_hints.user_position and not c.size_hints.program_position then
awful.placement.no_overlap(c)
awful.placement.no_offscreen(c)
end
end
end)
client.add_signal("focus", function(c) c.border_color = beautiful.border_focus end)
client.add_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
-- }}}
-- Autostart applications
awful.util.spawn_with_shell("lxsession")
awful.util.spawn_with_shell("gnome-power-manager")
awful.util.spawn_with_shell("thunar --daemon")
-- awful.util.spawn_with_shell("nitrogen --restore")
awful.util.spawn_with_shell("sleep 4s && nm-applet")
awful.util.spawn_with_shell("synclient TapButton1=1")
-- awful.util.spawn_with_shell("sleep 3s && volumeicon")
-- awful.util.spawn_with_shell("sleep 3s && parcellite")It's a pretty new setup, so most of the code is from the original conf file. Heck, I haven't even written a menu yet. I also still have some bugs to work out, like the fact that I can't get the CPU graph to live to the right of the tasklist.
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Is that the default theme rearranged a bit or another one?
Mind sharing please?
(Gtk is Shinobi that's right?)

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The theme is technically Nice-and-Clean. I don't know why I started there and ended up with something so close to the default theme, it just kind of happened that way.
GTK theme is Atolm.
Here's my theme.lua:
-- Nice and Clean awesome theme
-- By Blazeix, based off of ghost1227's openbox theme.
theme = {}
theme.theme_dir = awful.util.getdir("config") .. "/themes/nice-and-clean-theme"
-- theme.wallpaper_cmd = { "awsetbg " .. theme.theme_dir .. "/background.jpg" }
theme.wallpaper_cmd = { "nitrogen --restore" }
-- widget icons
theme.widget_vol = "/home/noah/.config/awesome/icons/vol.png"
theme.widget_moc = "/home/noah/.config/awesome/icons/music.png"
theme.font = "sans 7"
theme.bg_normal = "#373737"
theme.bg_focus = "#495a72"
theme.bg_urgent = "#495a72"
theme.bg_minimize = "#444444"
theme.fg_normal = "#ffffff"
theme.fg_focus = "#ffffff"
theme.fg_urgent = "#ffffff"
theme.fg_minimize = "#ffffff"
theme.border_width = "1"
theme.border_normal = "#000000"
theme.border_focus = "#495a72"
theme.border_marked = "#91231c"
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- [taglist|tasklist]_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- mouse_finder_[color|timeout|animate_timeout|radius|factor]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
-- Display the taglist squares
theme.taglist_squares_sel = theme.theme_dir .. "/taglist/squarefw.png"
theme.taglist_squares_unsel = theme.theme_dir .. "/taglist/squarew.png"
theme.tasklist_floating_icon = theme.theme_dir .. "/tasklist/floatingw.png"
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = theme.theme_dir .. "/submenu.png"
theme.menu_height = "15"
theme.menu_width = "110"
theme.menu_border_width = "0"
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Define the image to load
theme.titlebar_close_button_normal = theme.theme_dir .. "/titlebar/close_normal.png"
theme.titlebar_close_button_focus = theme.theme_dir .. "/titlebar/close_focus.png"
theme.titlebar_ontop_button_normal_inactive = theme.theme_dir .. "/titlebar/ontop_normal_inactive.png"
theme.titlebar_ontop_button_focus_inactive = theme.theme_dir .. "/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_active = theme.theme_dir .. "/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_active = theme.theme_dir .. "/titlebar/ontop_focus_active.png"
theme.titlebar_sticky_button_normal_inactive = theme.theme_dir .. "/titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = theme.theme_dir .. "/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = theme.theme_dir .. "/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = theme.theme_dir .. "/titlebar/sticky_focus_active.png"
theme.titlebar_floating_button_normal_inactive = theme.theme_dir .. "/titlebar/floating_normal_inactive.png"
theme.titlebar_floating_button_focus_inactive = theme.theme_dir .. "/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_active = theme.theme_dir .. "/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_active = theme.theme_dir .. "/titlebar/floating_focus_active.png"
theme.titlebar_maximized_button_normal_inactive = theme.theme_dir .. "/titlebar/maximized_normal_inactive.png"
theme.titlebar_maximized_button_focus_inactive = theme.theme_dir .. "/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_active = theme.theme_dir .. "/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_active = theme.theme_dir .. "/titlebar/maximized_focus_active.png"
-- You can use your own layout icons like this:
theme.layout_fairh = theme.theme_dir .. "/layouts/fairhw.png"
theme.layout_fairv = theme.theme_dir .. "/layouts/fairvw.png"
theme.layout_floating = theme.theme_dir .. "/layouts/floatingw.png"
theme.layout_magnifier = theme.theme_dir .. "/layouts/magnifierw.png"
theme.layout_max = theme.theme_dir .. "/layouts/maxw.png"
theme.layout_fullscreen = theme.theme_dir .. "/layouts/fullscreenw.png"
theme.layout_tilebottom = theme.theme_dir .. "/layouts/tilebottomw.png"
theme.layout_tileleft = theme.theme_dir .. "/layouts/tileleftw.png"
theme.layout_tile = theme.theme_dir .. "/layouts/tilew.png"
theme.layout_tiletop = theme.theme_dir .. "/layouts/tiletopw.png"
theme.layout_spiral = theme.theme_dir .. "/layouts/spiralw.png"
theme.layout_dwindle = theme.theme_dir .. "/layouts/dwindlew.png"
theme.awesome_icon = theme.theme_dir .. "/awesome16.png"
return themeI changed the font since then, the font originally in the screenshot is Silkscreen at size 6.
Last edited by salixman (2011-05-13 03:35:07)
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Oh ok thanks, I haven't recognize Nice and Clean here (and Atolm too...) 
Thanks for your theme I'll try it 
Have you got the elements too ? (icons, etc..)
Thanks 
Last edited by DarthWound (2011-05-13 12:54:05)
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The icon theme is just elementary dark (it comes preinstalled on Crunchbang). As for icons in the wibox, I tried putting some in there but they all came out fuzzy.
Does anyone know why that's happening?
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Current setup. Maybe I'll upload an archive later.
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DarthWound
Man, that gtk theme is dark and nice. Great work.
And the conky is ......................... SEXY!!!
Motorbike, Openbox, and Coffee addict.
--muzi--
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@Muzieca
Thanks a lot 
You want it?
Here we go: http://www.mediafire.com/?lmvz1kyq2nhtlkj
Need some modifications (paths in awesome theme, conky, etc...).
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DarthWound
Cool, i love it and grab it now. Thanks!
Motorbike, Openbox, and Coffee addict.
--muzi--
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@salixman, it's b/c when awesome grabs the icons to use on the wibox, it stretches them to fit. So if you're using 16px icons on an 18px bg, it'll look fuzzy. Just edit them to have a transparent border, or crop them or whatever til they're the right size. Hope this helps 
Punch all your friends.
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